Tag Archives: Kahoot!

The Norwegian American: Kahoot! game-based learning platform an international hit

Kahoot! continued its growth last quarter when the coronavirus started. The Norwegian quiz game company ended with a 220% increase in sales from the same period last year. The startup delivers engaging learning and is used by teachers, students, businesses, and parents for group learning, e-learning, distance learning, and self-study everywhere.

The award-winning company’s number of users just keeps growing. For the last 12 months, 218 million games have been played, with an annual growth of 19%. And Kahoot! is just starting to accept payments from the users. Since the beginning of this year, they have gained 32,000 new paying users. A recent financial analysis done in Oslo finds that the company has great potential. 

Read entire article HERE.

Kahoot! and the United Nations launch games to engage youth in the global dialogue on shaping the future

In 2020, the United Nations is marking its 75th anniversary. In commemoration of this date and with its goal of building a better future for all, the United Nations launched a global dialogue initiative in January.

This initiative covers a range of important global issues — including the climate, inequality, forms of conflict and the rapid changes in digital technologies and demographics.

Kahoot! is collaborating with the UN75 team to reach the youth audience and drive engagement with a series of kahoot games on these global issues. These include global health challenges and crises such as the current coronavirus pandemic, a growing and aging world population, global trends in violence and conflict resolution, and the challenges and opportunities of modern technology and growing inequality.

Read entire article HERE.

Kampanje: Kahoot har økt omsetningen med 220 prosent under koronakrisen

I dag slipper Kahoot! Group tall for første kvartal som viser at det norske startup-selskapet har vokst kraftig under koronakrisen. Omsetningen steg me 220 prosent til 6,4 millioner dollar sammenlignet med samme kvartal i fjor.

Antall betalende brukere talte 202.000 i kvartalet. Quiz-tjenesten Kahoot står for 184.000 av dem, mens DragonBox School har hatt 18.000 betalende brukere.

– Dette er ekstraordinære tider for alle. Vi har tatt flere organisatoriske grep for å tilpasse oss den nye hjemmekontor-virkeligheten og for å sikre helsen til våre ansatte. I mars har vi sett en rask og fundamental endring i hvordan digitale verktøy blir brukt av selskaper, organisasjoner, i sosiale sammenhenger og i alle slags utdanningsinstitusjoner, sier administrerende direktør Eilert Hanoa i en børsmelding.

Les hele saken HER.

Kahoot! joins the Microsoft Partner Network and adds integration with Microsoft Teams

In addition to our existing Microsoft single sign-on and two Windows apps, we’re launching an integration with Microsoft Teams. The new “Share with Teams” feature will make it possible to assign Kahoot! challenges as homework directly to groups within Microsoft Teams. Students will receive a notification and teachers can provide feedback – all within Microsoft Teams.

Read entire announcement HERE.

Wired: How Oslo’s best startups are building the future of the Norwegian economy

Norway is one of the world’s richest nations – mostly thanks to the discovery of oil deposits in the North Sea half a century ago. Easy access to capital, coupled with a desire to move the economy beyond fossil fuels, has created fertile ground for startups.

The capital, Oslo, is Norway’s main startup hub, attracting not only local talent but also entrepreneurs from Berlin, London and Stockholm. A report by the Oslo city council claims that, between March 2017 and February 2018, the number of startups in the city grew by nearly 20 per cent, which is faster than in its European rivals.

Many of Oslo’s startups have a hardware focus, developing digitally powered devices that meet specific needs. Here are six startups that caught our eye.

Read entire article HERE.

TechCrunch: Educational gaming platform Kahoot! acquires math app maker DragonBox for $18M

Kahoot, the popular e-learning platform that provides a range of games to teach subjects (it has described itself as the “Netflix of education”), has made its first acquisition: it has acquired DragonBox, a startup that builds math apps, for $18 million in a combination of cash and shares.

Åsmund Furuseth, Kahoot’s CEO and co-founder, said in an interview that the deal was being done at an uptick to Kahoot’s previous valuation of $376 millon; the bigger company is now creeping up to $400 million.

Read entire article HERE.